Students completed the full course of study in: "Management of Esports Organizations", "Management of Game design studios" and "Organization of Esports events". 21 bachelors successfully defended their final qualification works before members of the state examination committee.
Elena Skarzhinskaya, Head of the Department of Esports, acted as the students’ scientific advisor. Final qualification works on the "Management in Game industry and Esports" program have been implemented at a high level strictly in accordance with regulations (at least 70 pages, 70% - the author's text). Students demonstrated a good mastery of theoretical knowledge and practical skills that will allow building a successful career in the chosen industry. Moreover, they've got decent grades.
“Despite a difficult geopolitical situation, the eSports industry is consistently growing. The audience of this sport in Russia is about 17 million people, and it tends to increase further. The expanding industry is undergoing an acute shortage of skilled personnel. The market looks for specialists of various profiles, including managers, commentators, trainers, designers and, for example, operators. There is no doubt that our graduates will become successful professionals, as well as contribute to the development of gaming industry and eSports, which are an essential part of future digital economy. We are proud of our graduates and congratulate them on a successful defense of their projects,” Elena Skarzhinskaya said.
According to her words, all current graduates have already been employed as evidenced by popularity of such educational direction.
The defense of final qualification works was attended by such honorary guests as: Maxim Fler -President of the Moscow Computer Sports Federation, Alexander Gorbachenko - Director of ANO “Intercontinental League of Esports, Daniil Sapronov - Chairman of the Lipetsk branch of FCS of Russia and FSP of Russia, head of the eSports division at MEO LLC, Lidia Kuzina - Esport Manager of the Russian State Agrarian University- Moscow agricultural academy named after K. A. Timiryazev, a representative of the student eSports community.
“I remember the rise of the faculty, since I have been at the first meetings of industry experts who were invited to discuss this topic. I am glad that the faculty is going forward. The number of students is just impressive. Educational programs are being improved. I hope that today's graduates will take rightful places in this industry, find opportunities for fulfilling their potentials and help promoting computer sports,” Alexander Gorbachenko said.
After defending, all students thanked their teachers for years of fruitful study.
It should be reminded that the Synergy’s Faculty of Game Industry and Cybersport was opened in 2019. Its students learn how to manage eSports organizations, organize eSports tournaments, create content, as well as develop games and IT projects in the gaming industry. Additionally, students undergo practical training at the sites of Synergy’s five industrial partners. Beginning specialists understand basic functional principles of industry itself, including computer club networks, organizational principles of eSports production, and how this area is covered in media.